Ultimate iPhone Stencil
made by Patrick Crowley
This is the ultimate stencil for folks designing iPhone interfaces.
• Contains backgrounds, title bars, buttons, selectors, and other iPhone UI elements
• Text is fully editable on lists, title bars, buttons, and scroll wheels
• Buttons can be resized horizontally by ungrouping, resizing the middle element, and then regrouping the elements back into a single button
• Taken from actual screenshots. No fake art!
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16,242 downloads
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39 favorites
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5 ratings

Comments
Amanda — 10 months ago
Freakin' awesome!
dfbills — 10 months ago
What're ya buildin', PC?
chris_radcliff — 10 months ago
Sweet. I love using Graffle for iPhone prototypes, and it looks like this just made it easier.
pewtey — 10 months ago
Is this optimized for Graffle 5? I loaded the stencils on Graffle 4.2.2 (on my Core 2 Duo MBP w/ 3GB RAM) and it pretty much maxed out my computer trying to load them, and it runs exceedingly slow. They look wonderful though!
Patrick Crowley — 10 months ago
Hey, pewtey. This stencil was created using OmniGraffle 4.2.2 on a dual G5... so I'm guessing something else is causing the slow down. :)
dknell — 10 months ago
I am having the same problem as pewtey. OG works great until I select the iPhone stencil. I get SBOD when I try to drag something into a document. After OG recovers from the SBOD, I can select a different stencil and all is well again. Any ideas?
Patrick Crowley — 9 months ago
If this stencil is running slow for you on OmniGraffle 4, I recommend breaking the stencil into smaller parts.
(1) Create several new stencils by selecting 'New Stencil' from the Stencils menu
(2) Switch to the Ultimate iPhone Stencil
(3) Select 'Edit Stencil' from the Stencils menu
(4) Cut-and-paste blocks from the iPhone stencil into new stencils
(5) Save the new stencils you created
Karl Adam — 9 months ago
There must be something wrong here, I'm on a quad core Mac Pro with 5 gigs of RAM and this stencil is still unbearably slow in OmniGraffle Pro 4.2, however it's nice and fast in OmniGraffle 5. Any ideas as to what's wrong?
Patrick Crowley — 9 months ago
It really seems like an issue with OmniGraffle 4, Karl. It seems to choke when loading a stencil that contains large number of bitmap images.
joshuakaufman — 8 months ago
It's missing a Camera button like that seen in the Camera app.
crcsmnky — 4 months ago
OmniGraffle 4 choked on this stencil, so I converted every PICT to a PNG and updated the plist to reflect that. Now the stencil works perfectly!
johnq — 4 months ago
crcsmnky is correct. There is something going on with the pict images in the stencil. When converted to png's this works fine with OmniGraffle 4.2.2. I tried mass conversion using both sips (mac os x) and ImageMagick (*nix). Both choked on the pict files. ImageMagick reported a bad header... which is probably why these cause some systems to choke. I used the free image utility Seahorse to convert them and it worked fine.
Patrick Crowley — 4 months ago
@johnq If you send me the corrected version, I'll swap it out with the current stencil.
ursomniac2 — 4 months ago
I've downloaded and I can't get it to load. (OmniGraffle 5, iMac Intel running 10.5.6)... Any idea of when this problem will be fixed?
rodolfo — 2 months ago
This stencil should be fixed. It causes version 4.2.2 to crash every time. The solution suggested above does not work. Looks like a good stencil, but until it is fixed don't waste your time.
ddrucker — 2 months ago
I wish this worked, but it just doesn't load. A real shame, because it looks great.
yweuritw — 2 months ago
OmniGraffle allocates 1.5GB (yes, gigabytes) of RAM to load this stencil!
.pict files in it are broken - I could not find any program that opens them properly.
sarbogast — 20 days ago
Great stencil, I've just redesigned my entire application with it. Wonderful! One question though: do you know if there is a way to turn a one-canvas-per-screen Omnigraffle file into a more dynamic mockup, with transitions between screens when you click controls?
parmit — 16 days ago
I had problems loading this with 4.2.2. Converting all the images to png (using the venerable GraphicConverter because sips couldn't handle the pict files), and editing the data.plist to point to those png files worked fine.
sdarque — 4 days ago
tested and worked okay, actually need a gaming developer, if ur a good one, hit me up;)
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